Avatar Reality

Results: 246



#Item
201Knowledge / Identity / Philosophy of self / Avatar / Mark Johnson / Virtual world / Strong AI / Virtual reality / Science / Cognitive science

Girl, Pixelated – Narrative Identity, Virtual Embodiment, and Second Life

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Source URL: www.humanamente.eu

Language: English - Date: 2014-05-27 03:17:11
202Computing / Virtual world / Avatar / Second Life / There / PlayStation Home / Cyberspace / Virtual Human Interaction Lab / Virtual community / Virtual reality / Film / Digital media

Infinite Reality – Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution

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Source URL: www.infinitereality.org

Language: English - Date: 2011-03-08 18:59:52
203Gamification / Gaming / E-learning / Avatar / Foreclosure / Education / Virtual reality / Distance education

Gamification The Client: Our client is a leader in the global marketplace and among the top 10 technology firms in the world. As one of the pioneers in India’s emergence as a software powerhouse, they have added real

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Source URL: www.edutech.com

Language: English - Date: 2014-05-18 15:09:12
204Human–computer interaction / Virtual world / Immersion / Emotiv Systems / Telepresence / Avatar / Narrative / Second Life / Situated / Virtual reality / Digital media / Fiction

NECS[removed]VIENNA CONFERENCE «La réalité n’est qu’un point de vue.»

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Source URL: www.valeriemorignat.net

Language: English - Date: 2013-07-19 03:07:06
205Behavior / Digital media / Proteus effect / Psychology / Deindividuation / Virtual communities / Social identity model of deindividuation effects / Avatar / Transformed social interaction / Virtual reality / Film / Social psychology

Human Communication Research ISSN[removed]ORIGINAL ARTICLE The Proteus Effect: The Effect of Transformed Self-Representation

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Source URL: web.nmsu.edu

Language: English - Date: 2010-01-13 21:46:44
206Computing / Reality / Internet culture / Virtual communities / Virtual world / Linden Lab / Avatar / There / Virtual good / Virtual economy / Second Life / Virtual reality

Journal of Management and Marketing Research The rise and fall of virtual reality retailing in Second Life: an avatar’s perspective Ronald Kuntze University of Tampa

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Source URL: www.aabri.com

Language: English - Date: 2013-02-02 08:43:09
207Internet culture / Video game culture / Avatar / Hydrogen bond / Molecular dynamics / Hydrogen / Second Life / Properties of water / Spectroscopy / Chemistry / Virtual reality / Chemical bonding

PERSPECTIVES COMPUTER SCIENCE How online personas are designed may increase the impression of trustworthiness, but that does not make the information conveyed

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Source URL: smg.media.mit.edu

Language: English - Date: 2007-07-06 06:43:50
208Nature / Virtual world / Simulation / Avatar / Methods of virtual reality / Virtual reality in telerehabilitation / Virtual reality / Reality / Human–computer interaction

Order Code RS22857 April 9, 2008 Avatars, Virtual Reality Technology, and the U.S. Military: Emerging Policy Issues Clay Wilson

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Source URL: www.law.umaryland.edu

Language: English - Date: 2008-08-04 13:31:36
209Simulation / Avatar / Digital media / Computing / Games / Virtual reality / Virtual world / Serious game

special promotion Game research for training and entertainment

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Source URL: gate.gameresearch.nl

Language: English - Date: 2013-11-25 03:27:56
210Artificial intelligence / Computing / User interface techniques / Internet culture / Computer animation / Embodied agent / Virtual world / Kinect / Avatar / Virtual reality / Human–computer interaction / Digital media

GATE - Game Research for Training and Entertainment | July[removed]Game research for training and entertainment The GATE research theme Virtual Characters deals with the

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Source URL: gate.gameresearch.nl

Language: English - Date: 2013-11-25 03:27:51
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